506825-06 À¯ºñÄõÅͽº °ÔÀÓ°³·Ð (Introduction to Ubiquitous Games) |
±³Àç (Textbook) | °ÀÇ ³ëÆ® (Lecture Notes) | °úÁ¦ (Assignments) | ¿ì¼öÀÛ (Excellent Works) |
°ÀÇ °³¿ä (Lecture Outline) |
ÄÄÇ»ÅÍ °ÔÀÓÀÇ ¿ª»çºÎÅÍ °ÔÀÓ Á¦ÀÛ¿¡ ´ëÇÑ ±âÃÊ¿ø¸®¿Í Àü¹ÝÀûÀÎ °³¹ßȯ°æÀ» ¼Ò°³ÇÑ´Ù. Ãʺ¸Àڵ鿡°Ô ÇÊ¿äÇÑ °ÔÀÓ¿¡ °üÇÑ ÀϹÝÀûÀÎ Áö½Ä°ú °ÔÀÓÀÇ ºÐ·ù, °ÔÀÓÁ¦ÀÛ¹æ¹ý, °ÔÀÓÁ¦ÀÛ µµ±¸ ¹× ȯ°æ, ½Ã³ª¸®¿À, °ÔÀÓ ¹°¸®, °ÔÀÓ ÀΰøÁö´É µî°ú °°Àº °ÔÀÓÁ¦ÀÛ¿¡ ÀÔ¹®Çϴµ¥ ÇÊ¿äÇÑ ³»¿ëµé¿¡ °£·«ÇÏ°Ô °øºÎÇÑ´Ù. |
¼±ÇàÀ̼ö°ú¸ñ (Prerequisite) |
Visual Basic |
´ã´ç ±³¼ö (Instructor) |
±è¼±Á¤ (sunkim (at) hallym (dot) ac (dot) kr, 033-248-2323, ¼ºÈ£°ü 1215È£) |
Á¶±³ (Assistant) |
ÃÖÁöÈÆ (irubata01 (at) hallym (dot) ac (dot) kr, ¼ºÈ£°ü A1208-2È£) |
°ÀÇ ½Ã°£ / °ÀÇ½Ç (Time / Place) |
¼ö 3,4±³½Ã (11:00AM~12:50PM Monday) / ¼ºÈ£°ü 1210È£ ¸ñ 6,7±³½Ã (2:00PM~3:50PM Thursday) / ¼ºÈ£°ü 1210È£ |
±³Àç (Textbook) | |
¾øÀ½ |
Âü°í¼ (References) | ||||
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ÄÄÇ»ÅÍ °ÔÀÓ °³·Ð (±èÁ¤ÈÆ Àú, Á¤ÀÍ»ç, 2011) | ÄÄÇ»ÅÍ °ÔÀÓ °³·Ð (±è°æ½Ä, ÃÖ»ïÇÏ, ±èÁ¤Çö, À̿켮, ÀåÈñµ¿, Çã°úÇö °øÀú, ±Û´©¸², 2005) | °ÔÀÓ °³·Ð (±èÅÂ½Ä Àú, ÅÂÀÏ»ç, 2005) | °ÔÀÓ ½Ã³ª¸®¿À °³·Ð (±èÁ¾Çõ Àú, »çÀ̹öÃâÆÇ»ç, 2007) | °ÔÀÓ ±âȹ °³·Ð (¾Øµå·ù ·Ñ¸µ½º, ¾î´ÏÆ®½º ¾Æ´ã½º Àú, ¼Û±â¹ü ¿ª, Á¦¿ì¹Ìµð¾î, 2004) |
![]() | Game Development with Unity (Michelle Menard, Course Technology, 2011) | |||
![]() | Beginning 3D Game Development With Unity (Sue Blackman, Springer-Verlag, 2011) | |||
![]() | Unity 3D Game Development by Example: Beginner's Guide (Ryan Henson Creighton, Packt Publishing, 2010) | |||
![]() | Unity Game Development Essentials (Will Goldstone, Packt Publishing, 2009) |
°úÁ¦ (Assignments) | ||||||||
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¿ì¼öÀÛ (Excellent Works) | |||
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Update: Thursday, July 14, 2011 |