G01916-01 °í±Þ ÄÄÇ»ÅÍ ±×·¡ÇȽº (Advanced Computer Graphics)




°­ÀÇ °³¿ä (Lecture Outline)
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´ã´ç ±³¼ö (Instructor)
±è¼±Á¤ (sunkim (at) hallym.ac.kr, 033-248-2323, ¼ºÈ£°ü 1215È£)
°­ÀÇ ½Ã°£ / °­ÀÇ½Ç (Time / Place)
¸ñ 6,7,8 ±³½Ã (2:00~4:50PM Thursday) / ¼ºÈ£°ü 1213  
±³Àç (Textbook)
Real-Time Rendering
(Tomas Akenine-Möeller and Eric Haines, AK Peters Ltd., 2nd Ed., 2002 )
ÀÌÀü °­ÀÇ (Former Class)
¹ßÇ¥ ¼ø¼­ (Schedule)
ÁÖ (Week) ÁÖÁ¦ (Topics) ¹ßÇ¥ÀÚ (Speakers) Àå (Chapters)
1 MAR 06 Introduction   Chapter 1
2 MAR 13 Visual Appearance ½É¹Î¼· chap04-1.ppt
¼Û¼ºµµ chap04-2.ppt
Chapter 4
3 MAR 20 Some Linear Algebra & The Graphics Rendering Pipeline ±èµ¿¿Á appendixA.ppt
±è°æ¼® chap02.ppt
Appendix A
Chapter 2
4 MAR 27 Visual Appearance & Texturing ¼Û¼ºµµ chap04-3.ppt
½É¹Î¼· chap05-1.ppt
Chapter 4
Chapter 5
5 APR 03 Transforms ±èµ¿¿Á chap03-1.ppt
±è°æ¼® chap03-2.ppt
Chapter 3
6 APR 10
7 APR 17 Texturing ¼Û¼ºµµ chap05-2.ppt
½É¹Î¼· chap05-3.ppt
Chapter 5
8 APR 24 Áß°£ °í»ç
9 MAY 01 Intersection Test Methods ±è°æ¼® chap13-1.ppt
±èµ¿¿Á chap13-2.ppt
Chapter 13
10 MAY 08 Advanced Lighting and Shading ¼Û¼ºµµ chap06-1.ppt
½É¹Î¼· chap06-2.ppt
Chapter 6
11 MAY 15 Intersection Test Methods ±èµ¿¿Á chap13-3.ppt
±è°æ¼® chap13-4.ppt
Chapter 13
12 MAY 22 Advanced Lighting and Shading ¼Û¼ºµµ chap06-3.ppt
½É¹Î¼· chap06-4.ppt
Chapter 6
13 MAY 29
14 JUN 05 Collision Detection ±è°æ¼® chap14-1.ppt
±èµ¿¿Á chap14-2.ppt
Chapter 14
15 JUN 19 ±â¸» °í»ç

Update: Thursday, June 05, 2008