ÁÖ (Week)
| ÁÖÁ¦ (Topics)
| ÀÚ·á (Materials)
| Àå (Chapters)
| 1 | MAR 06, 08
| °ÀÇ ¼Ò°³
|
| Introduction
| 2 | MAR 13, 15
| ¼öÇÐÀû Áغñ: Vector Algebra
|
| Chapter 1
| 3 | MAR 20, 22
| ¼öÇÐÀû Áغñ: Matrix Algebra
|
| Chapter 2
| 4 | MAR 27, 29
| ¼öÇÐÀû Áغñ: Transformations and Planes
|
| Chapter 3
| 5 | APR 03, 05
| Windows ÇÁ·Î±×·¡¹Ö
|
| Appendix A
| 6 | APR 10, 12
| Direct3D ÃʱâÈ
|
| Chapter 4
| 7 | APR 17, 19
| 2D Games
|
| Chpater 5
| 8 | APR 24, 26
| Áß°£°í»ç
| 9 | MAY 01, 03
| The Rendering Pipeline
|
| Chapter 6
| 10 | MAY 08, 10
| Direct3D¿¡¼ÀÇ Drawing - Part I
|
| Chapter 7
| 11 | MAY 15, 17
| HLSL (High-Level Shading Language)
|
| Appendix B
| 12 | MAY 22, 24
| Direct3D¿¡¼ÀÇ Drawing - Part II
|
| Chapter 8
| 13 | MAY 29, 31
| Ä÷¯
|
| Chapter 9
| 14 | JUN 05, 07
| Á¶¸í
|
| Chapter 10
| 15 | JUN 12, 14
| Çб⸻ °úÁ¦ ¹ßÇ¥
| 16 | JUN 19, 21
| ±â¸» °í»ç
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